In addition to this the software companies are not allowed, under contract, to make the game compatible with any other hardware. Many of these exclusive games are due to partnerships with a specific hardware manufacturer. This situation is exactly like console exclusivity. They're thinking of console exclusives, and that's is not what is going on here.
The primary goal of Freedom Locomotion VR is to provide a proof of concept demo to show that VR is very capable of taking advantage of immersive large scale environments along with many of the game play norms that we've become accustomed to in traditional games.17907662 said:People complaining about Exclusives, have no idea what that term even means in this situation. This also has the benefit of allowing you to traverse large open world VR spaces in an immersive manner while been less likely to get motion sick than traditional sliding VR locomotion solutions.įor those that prefer a less active solution, or are still susceptible to motion sickness even while walking on the spot, the system provides Dash and Blink steps that are derived from teleportation schemes that have been proven effective in not causing motion sickness.Īny way you choose, you'll find that you can get around the various large scale environments in an immersive manner that helps you feel as though you were really there. This is a form of walking in place locomotion solution where to move, you simply walk, jog or run on the spot, allowing you to walk, jog or run in VR. The Freedom Locomotion System puts CAOTS (Controller Assisted On The Spot) at the front and center of the system. This game showcases the revolutionary Freedom Locomotion System that provides you with a wide range of options, which will allow you to find the most immersive fit regardless of how motion sickness sensitive you might be. Walk, jog, run, climb and crawl across a range of locations and terrains in the Freedom Locomotion VR demo. Outstanding environments – Become immersed in beautifully rendered, atmospheric locations at day and by night. Training modes – Hone your skills in tutorials and see long you can last on an endless wall. Multiplayer and achievements – Race other players’ ghosts, rise up leaderboards, and earn 99 achievements to unlock custom gear. This mode is ideal for introducing friends to VR. Tourist mode – Climb at your own pace with simplified mechanics. Developed by Crytek and achieved with CRYENGINE™.įree solo climbing – Experience the adrenaline as you ascend to epic heights, explore caves, find shortcuts, and more.īouldering – Beat intense routes that demand perfect technique and puzzle solving. Explore and enjoy the view or compete for the highest scores and fastest times on leaderboards. Conquer towering rock formations inspired by areas of natural beauty in North America, Europe, and Asia.
Scale new heights in VR and feel the exhilaration of extreme free solo rock climbing. We spent a year testing and tuning this system, until it felt like a movement system that was not only fun to use but also opened the door to create brand new gameplay that has not been seen in platforming games before. Our core motivation for creating TO THE TOP was to create a movement mechanic that is simple to use, takes advantages of VR input, and feels very comfortable to play. So strap in and see if you can pass this challenge TO THE TOP Academy is a training program to test your skills and see if you are capable of piloting one of these machines. Super Bots are human piloted robots engineered with super powers to protect and serve the people. In the future, cities are not protected by superheroes, instead superheroes are built.
Compete for the fastest times or explore the environment. Conquer over 30 levels with new obstacles and challenges. VR Climbing / Platforming Game, that gives you the freedom to move across the environment with superhuman abilities.